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The
hand tool revolution
New
materials and new thinking are changing the look, feel and usability
of today's hand tools.
If
you put your grandfather’s hammer next to almost any hammer now
found on distributor shelves, the differences are dramatic. The same
is true for handsaws. Hacksaws. Files. Clamps. The list goes on.
A
similar comparison even 10 years ago would not have been so
dramatic. That’s because tool designers are combining new
materials with new thinking on tool use, coming up with some very
user- and job-friendly (ergonomic) hand tools.
Ergonomics
more than brightly colored handles
Tool
users may equate the word “ergonomic” with brightly colored
plastic tool handles molded to fit the shape of the user’s hand.
Instead, it is a rather new discipline that looks at the tool’s
interaction with the task, the user and the environment, says Olle
Bobjer, senior ergonomist at Bahco Group.
“Many
hand tools today make the claim they are ergonomic, but few really
are,” says Bobjer. “An ergonomically designed tool will increase
your capacity or productivity. The best innovations do not come from
the drawing board. They come from user ideas and input.”
“Ergonomics
is a flashy word that’s been used on the development side of the
hand tool business for over 10 years. Even five years ago, it was
used in tool marketing and often equated to making the tool flashy.
Today, it’s closer to the true meaning of how the tool fits in the
hand as it’s used to do a job,” says Walt Sedlacek, corporate
director of product development at American Tool Companies.
Hand
tool manufacturers are reinventing the way they develop tools. In
the past, the focus was on the manufacturing process. That has
changed.
Today,
tool manufacturers go to the field to study how workers use tools.
Stanley and others have work teams that swarm jobsites and
thoroughly evaluate how workers do their jobs.
Stanley’s
“Discovery Team” for tool research works with end-users about
how they use tools, how they break them and how they improvise them
to do their jobs, says Mike Morrissey, director of new ventures at
Stanley.
“Discovery
team members have an unusual set of skills,” adds Jerry Kardes,
Discovery Team leader. “They are inquisitive and understand what
end-users want to accomplish. They are very observant. They work
one-on-one with end-users to find out their needs,” he says.
American
Tool and Bahco Group have similar teams. “Our end-user team
members are trained in ergonomic principles and have extensive
hands-on experience with the types of jobs these tools do and know
the language of the end-user,” says Sedlacek. “They take a tool
idea to end-users and talk with them about it. They always come back
with 10 more ideas on how to make the tool even better.”
Bahco
Group’s design teams spend days videotaping workers doing tasks,
taking measurements of the jobs they do and interviewing them.
“It’s
hard for users to tell us how they use tools. It’s much like
asking someone to explain how he or she ties his or her shoes. A
simple task can be very hard to explain,” Bobjer says.
Outside
help boosts insight
While
these companies have inside development teams, they also reach
outside for even greater expertise. The University of Michigan,
University of Connecticut and University of Wisconsin/Madison have
established world-renowned ergonomics departments that are a
tremendous resource for tool companies. Still other private firms
help with testing and evaluation of new tool designs.
“We
have worked with the University of Connecticut on applied research.
They have helped us figure out the ergonomics of tool use in certain
jobs. Their research helped quantify the vibration transmission
users were exposed to when using a steel hammer vs. our Anti-Vibe
hammer. That research showed the Anti-Vibe hammer reduced vibration
transmission eight-fold,” says Morrissey.
Work
changes; so should tools
“As
construction changes, users adapt what they have to get the job
done. That can lead to using a tool in a way that could cause
injury,” says Sedlacek.
For
example, steel framers need to clamp components together for
fastening, but they need to do it with one hand. “That led to the
development of the Quick-Vise. It’s a much better choice for the
job than a conventional clamp,” he says.
Similarly,
Bobjer cites how fastener use have changed in the last 10 years.
“You used to need just a Phillips and standard screwdriver in your
pouch. But now workers use Posi-Drive and other fastener styles on a
job. To help them, we color-coded and added a symbol to the top of
each screwdriver so the worker only needs to glance at the top to
select the right tool for the job,” he says.
New
plastics better than steel
Where
metal and wood prevailed, thermoplastic elastomers, glass-filled
resins and metal alloys now reign, resulting in stronger, lighter
and longer-lasting tools.
The
new materials also improve the design process. In the past,
engineers and craftsmen worked closely to build tool prototypes.
This process could take months.
“Today’s
computer-aided design technology allows the designer to build the
tool on-screen, then send the data to a computer-controlled
machining center that ‘grows’ the concept tool out of the same
or similar materials that would be used in the final production
tool. Instead of months, it takes hours,” says Sedlacek.
That
means researchers can get prototypes evaluated quickly by end-users.
They can then make changes and produce a second- (or third- or
fourth-) generation tool to test. Tool development, from concept to
introduction, can take less than one year. In the past, it would
take as long as four years, Sedlacek says.
Published in the
May/June 2002 issue
of Contractor Tools and Supplies
magazine.
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